Halo: Reach is the fifth and final installment to the Halo series by Bungie. The game is the official prequel to the events of Halo: Combat Evolved. Like Halo 3, this game was also popularized by its matchmaking game mode.
Due to its success and popularity, Halo: Reach had many features and aspects that future games of the franchise borrowed from.
Campaign[edit | edit source]
The game featured a campaign with 10 missions with the eleventh mission featuring a firefight battle. The player controlled a character named Noble Six for the entirety of the campaign who had armor abilities and night vision, unlike the Master Chief.
The plot for the campaign starts with the UNSC discovering the Covenant was attacking the planet of Reach after communications with Visegrád Relay Communications Outpost on the planet ceased. Noble Team had learned this as soon as they had investigated the disruption of communication. The UNSC engages in war to fight off the covenant, but the battle eventually shifts from fighting away the covenant to evacuating the inhabitants of the planet. The war against the Covenant was a hard fought battle for the UNSC but the inevitable glassing of the planet could not be stopped.
Firefight[edit | edit source]
Halo: Reach was the second game to include the firefight game mode after Halo 3: ODST. It included major improvements over the last game, such as the ability to modify wave options and change player options.
DLC[edit | edit source]
Halo: Reach made use of the DLC feature. The DLC that could be bought for it was the Defiant Map Pack, the Noble Six Map Pack, and the Anniversary Map Pack. The Anniversary Map Pack was added following the release of Halo: Combat Evolved Anniversary. It contained maps that were related to the Halo: Combat Evolved game.
All the DLC content for the game are currently free to own following the addition of backwards compatibility for all Halo games on Xbox One.
Builds[edit | edit source]
Halo: Reach currently has two known game builds and one DLC build.